I stopped working on Skree and Thrum for a bit, but I’ve returned to it now and fixed up the setting and the instructions on how to play it. In all, the setting is a jump off point. I would really like to see how players might take it in wildly different directions.
So far reactions to the Energy System that the game uses has been very positive. It plays quickly but also has a lot of visual and tactile appeal because you get to roll a ton of polyhedrons. You feel awesome when you can fill your hand with d20s and chuck them because it’s an accomplishment.
The system deals with a lot of difficult situations very smoothly. Things like, fatigue (obviously, it’s the Energy System), healing, encouraging role play and allows the players to very organically build a character they really want to play.
So on the whole, I’m really happy with the game. It’s short, easy to read and get started on and offers a lot. I’d like to do a Supers game with the Energy System, along with a space opera but I’d like it to be something with a cool twist.
I have the cover to do. The other artwork is already done. It’s not much, but the book is only 20 pages so I don’t need dozens of pieces. The cover is about a quarter done. If I can sit down and get some time, I should be able to put it up on DriveThru soon.