The newest project in the works is a FUDGE based RPG called Whisperers. I’m still working on how much I want to nail the setting down and how much I want the players to fudge it. Once I work that out, I’m aiming for a lite game that should be easy to pick up by anyone who’s ever played FUDGE.
Here’s an excerpt.
“I tell ya’ I thought I was the only one that knew about them before I met you. They took my son and then my husband before I knew what they were up to. At first I just thought my son was getting moody going through puberty but then when he disappeared and Aiden started to act the same way. Well then I put it all together.
I actually found the cocoon that they put Aiden in. What was left of it anyway. “ She wiped away a tear. “I mean, he wasn’t the best husband, but.”
I found the thing that killed Josh. You know, my son? I found it. It had been using his identity for months. I mean, it looked like Josh, only it wasn’t. It even called me ‘mom’. But it wasn’t him. I wasn’t sure at first. It put on a good show but then it’s eye’s rolled up and it started whispering. It nearly got me, I could smell that sweet metallic smell. It almost put me in one of those cocoons.
I’m just glad I had brought my .357 because the last thing I remember thinking was to pull the trigger.
I’ve killed five of those things now. I track them down. I hunt them.”
In the past , I’ve made my RPGs available for free. In this case I think I’m moving away from that model. I’m anticipating something low cost but the free RPG market has the disadvantage that once a book is downloaded, it’s often forgotten. I know, I’ve done it too. I imagine that if a person has a small investment in the game, they’re more likely to actually get the game to the table, which is my main goal for publishing games.