I’ve been in a writing doldrums for a month or so. Then yesterday I had a few thoughts suddenly start buzzing around in my head and wrote them down.
The Energy System is a generic game meant to be applied to different settings. I’m shooting for something that can be played in a half hour. Because of that, the game doesn’t focus on individual actions by the characters. It focuses on the results. So rolling the dice isn’t about throwing a punch, it’s about the whole fight.
I have a setting in mind for the system where I’ll have more character generation, skill and equipment examples.